![]() ![]() Making a good ARPG feels like it is both easier and harder than we might think from the outside. In the process, it gained a PC open beta and cross-play, and now, with the released product on virtual shelves, we can discuss it openly. The game has conspicuous roots, being a title largely made by NetEase with Blizzard collaborating, down to the use of NetEase tools and technology that have been spruced up to feel “Diablo-like.” The game has been a long time coming, with nearly 4 years passing from that initial reveal (and one of the only times the game has had any major coverage) until it launched earlier this month. ![]() The game’s announcement, as the marquee announcement at Blizzcon 2018, lives in infamy. Diablo Immortal is an albatross around the metaphorical neck of Blizzard Entertainment.
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